All other trademarks, logos and copyrights are the property of their respective owners.įorward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. For information on our global activities, go to. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai, Singapore, Istanbul and Tokyo.Īdditional information on WWE (WWE) can be found at wwe.com and. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 600 million homes worldwide. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE, a publicly traded company (WWE), is an integrated media organization and recognized leader in global entertainment. “Fans can expect the most authentic WWE experience on game consoles this fall.”ĭeveloped by Yukes, WWE ’14 is not yet rated by the ESRB and will be available for consoles in the fall of 2013.įor more information on 2K, visit 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc.
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Wwe 2k11 metacritic series#
“The development work on the WWE franchise is impressive, and we’re excited to combine our background in developing the NBA 2K series with theirs in this new partnership,” concluded Greg Thomas, Executive Vice President of 2K Sports. “This new partnership will ensure that WWE continues to be one of the leading video game brands in the world and we look forward to continuing the franchise with the benefit of their expertise across a variety of platforms.” “2K’s reputation for outstanding quality and dedication to authenticity are a perfect fit for WWE,” added Casey Collins, Executive Vice President, Consumer Products for WWE.
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This year, in the first week of its release, NBA 2K13 sold 49 percent more copies in the same time frame than the franchise’s previous record-holder, NBA 2K11. “We look forward to capturing the excitement of WWE and marrying it with the same commitment to authenticity and entertainment that we give to our NBA 2K and MLB 2K franchises.”ĢK has a strong history in growing premier sports simulation titles, evidenced by the incredible commercial success of the NBA 2K series, with more than 15 million units of NBA 2K11, NBA 2K12 and NBA 2K13 sold-in to date worldwide. “The WWE series is a great addition to our stable of triple-A titles, and we’re very happy with this exclusive agreement with our new partners,” said David Ismailer, Chief Operating Officer for 2K.
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With the addition of the WWE franchise, 2K will continue a highly-successful, 15-year tradition established by past WWE titles. The series, which will continue to be developed by Yukes in Japan, will combine the studio’s signature gameplay with 2K’s commitment to authenticity in WWE ’14, the latest iteration of the popular, long running series. – Febru– 2K and WWE (NYSE: WWE) today announced that they have entered into an exclusive multi-year agreement granting 2K the exclusive worldwide rights to publish the critically acclaimed WWE video game franchise across all major platforms and distribution channels.